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Craps Basics - Online Craps BasicsThere is one casino game that scares the hell out of all the novice gamblers! Craps and Online Craps can be perceived as the nightmare in the middle of a day if you are new to it. There seem to be a dense forest of different kinds of bets placed on the table, while herding group of people are snarling bunch of commands in what seems to be a foreign language. It seems that the minute you humbly dare to raise a question, will be the last minute you could consciously move your limbs. Nothing is however, what it seems! It is only your agitations that create those demons. Craps Basics - Come Bet, at onlinegambling2002.com The most basic bet is played on the "Pass Line." It must be placed before the shooter begins a new roll of the dice. If the shooter rolls a 7 or 11 on the first roll, the "come out roll," you and the shooter win. The shooter also keeps the dice to roll again. Craps How-To If the shooter rolls a 2, 3, or 12, on the come out roll, the bet is lost but he remains the shooter. If any other number is rolled that becomes the "point." The shooter continues to roll the dice until he either makes his point (rolls the same number again) and you both win or he shoots 7 and the bet is lost. Craps Basics - Come Bet After the roll has begun and the shooter has a point, you can make an additional bet by placing it on the "come" line. The same rules apply as if the shooter was making her first roll: if the next roll is 7 you win; if it is a 2, 3, or 12, you lose; if it is any other number, that becomes your "come point." Unlike the pass line, where your bet stays in front of you all the time, if you bet the come and establish a point, the dealer will move your bet from the come to the box at the back of the table that corresponds to the number of your point. At that point you can make another come bet and the process for your new bet starts all over. Once your bet is moved to a number (your point), it must be rolled again before a 7 for you to win. If a 7 comes first, the bet is lost. If you bet the pass line and the come, you are called a "right-way bettor." Making these bets, the best thing you can hope for is a shooter who has a long run of rolling points, without 7s or craps. Every time one of your points is rolled you will be paid. The action and the payoffs continue until the shooter sevens out. Then the fun starts all over again with a brand new shooter. Craps Basics - Don't Pass Since bettors on the pass line or the come are called right-way bettors, "wrong-way" bettors are the players making the opposite bets. Those are bets on the "don't pass" and "don't come." The terminology doesn't mean it's a bad bet to make. As a matter of fact, the mathematical odds are very, very, slightly better on the don't pass line and the don't come. The difference is so infinitesimal, that you should not let it influence your decision to bet right or wrong. The bets on the don't pass are almost exactly the opposite as the pass line. On a roll before a point is established, 7 or 11 you lose; 2, 3 you win. The difference from the pass line is that on the pass line you lose if the come out roll is a 12. However, on the don't pass you do not win with a 12, but you don't lose either, it's a tie. Any other number rolled establishes you point. Once the point is established, you will lose if the shooter rolls your point again. If the shooter rolls a 7 before rolling your point, you win. Craps Basics - Don't Come Just like a don't pass is the opposite bet from a pass, a don't come is the opposite of a come bet. You can only make this bet once the shooter has established a point. Your don't come bet is treated like a don't pass come out roll. 7 or 11, you lose, 2 or 3 you win and boxcars (12) is barred, so 12 is a standoff, or a tie. Any other number becomes your point, the dealer moves your bet from the don't come to an area behind the number box that corresponds to your point. If a 7 is rolled before your point is repeated, you win. If your point repeats before a 7 is rolled, you lose. Craps Basics - Shooting When a shooter sevens out, the dice move to a new shooter and the stickman will push five or six dice toward the next player. If you are that player, you don't have to accept the honor. You can wave off the stickman or tell him that you don't shoot and he will move on to the player to your left. But why would you even consider passing? As the shooter you become the center of attention and you might just make someone rich, maybe yourself. Here's how to do it. Pick two of the dice from the pile in front of you. Make a bet on the pass line (you can bet wrong as the shooter, but it's not very common and you'll have more fun betting right). Before you roll have a little fun. Talk to the dice, there's the old standby, "Baby needs a new pair or shoes," or perhaps you ladies would like to update it to, "I need a new pair of Pradas" or you could ask them to land a certain way, "eight the hard way" (two fours) or "YO" (11). Hold the dice in one hand, give them a shake, then throw them toward the back wall at the opposite end of the table. Throw them hard enough to reach the wall and high enough that they won't knock over the piles of chips on the table. Try not to throw them so hard or so high that they go off the table. Roll a natural (7 or 11) and accept the compliments from your fellow players. You keep rolling until you are rolling for a point and seven out, then the dice move on.
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